Thursday 21 April 2016

Evaluation

For my Expressions project I had to develop a scenario for a short animation conveying a change in emotion, e.g joy to sadness, frustration to acceptance. I could either choose to focus on facial expression or body language/gesture.

I felt like my animation was pretty original, I also felt like the change in emotion was pretty evident. I’m also pleased with the way my doctor looks in the scene, he’s mysterious and works well as he has no face to emphasis the emotions on my main character’s face. The style of animation has worked well to portray the way she feels, she is drawn see through to portray that people don’t notice her anymore and they see straight through her.
The sound that I created using the amnesia tracks worked well, it's times well. The uncomfortable noise that happens when the doctor appears seems to create an uneasy feeling for the audience.


However even though I like the art style is seems rushed and not thought through, I’m also aware that the narrative might not be clear enough. However because my performance is set within a mental asylum, I feel like it would be accepted due to the nature of them. I do also like how the audience can portray the reason for her feeling so scared anyway they want due to it not being clear. I felt like I followed the brief, but I could have produced something better. If it didn’t take me so long to get started. I also feel like it cuts off too abruptly at the end. I really found this project hard in terms of getting started and finding inspiration. 

Wednesday 20 April 2016

Fixing the pesky sound


I was having issues with getting my sound working, I tried everything I could. And everything seemed fine, I couldn't figure it out. Until I found out that if you start the music on the second frame rather than the first it will work.


Which it did, I was able to finally see what it looked not without it being in the editing stage. I'm satisfied with how the music turned out, I feel like it's timed right and adds more emotion for the audience.

Music editing


I decided to do what I thought would work well, and put together sections of the amnesia track that I felt worked together. I made sure it fit what was going on in the scene, softer music to fit the character crying. the music fades away but you get a shock as an uncomfortable noise returns as she's shocked by the doctor standing by the door.

Monday 18 April 2016

Slenderman



Gavin and Michael show my feelings for slenderman, another suspence building game through the music used. 

PT


Another game that I have played but will never again, this game also uses music to create suspence for the gamer, along with sound effects.

Amnesia

I have played Amnesia and it's a game I won't be playing again any time soon, the music is purposely there to cause the game player anxiety. It's purposefully tension building, and that's what I'm looking for. I have found two tracks that I think would work well together, I was looking for a sad sound to begin with with a build in suspense when the doctor shows up. 




I felt like both of these track could work well merged together.

Experimenting with Sound


The music from a ice cream van came into my head first as an example of music that makes you uneasy, mainly because I hear an ice cream truck outside my house at 9 o'clock at night in the winter. And that makes me uneasy, but for what my animation is about it doesn't really fit. Although it does inspire me to maybe try that in the future.




The second thing that popped in to my thought processes was the soundtrack from scary games that I have both played and am too scared to play. I decided to think of a few that maybe I could use to create an uneasy atmosphere in my scene, Outlast is a game I will never try and play.

Thursday 14 April 2016

Finalising


2.1
When the monster fades away, he doesn't really fade. I felt like his smoke marks just stay there like I have given up, I wanted to change this.




2.2
I tried to make it fade away but I felt like it happened too fast, it was hard to tell what what going on.


2.3
I slowed the smoke down, but decided I wanted the smoke to look like it was fading away.


2.4
I finally did somthing I felt fit my creative vision, I got it to the right speed with it fading away. But somthing felt missing, to which I decided I wanted to add and explore audio. 

Wednesday 6 April 2016

Monsters

I looked in to what my doctor could look like, I already had an idea in my head of what I wanted. i never wanted him to have a face so he can contrast with the main character and her emotions. So I automatically felt like slenderman was a good idea, I also knew that I wanted him to be dressed professinally. So I looked into doctors unforms and white lab coats.





I am very happy with how he turned out, he's incredibly mysterious and hard to read. Which it exactly what I wanted.

Trying Things Out

This Story Board feels better to me, we see a figure enter the room thinking nothing about it. When we see her expression turning from sad to scared and as the audience we're intrigued. We see it's a monster type creature which seems to vanish. As we figure out it was all in head.


Story Board

The more I story boarded this idea, it made me feel like it wasn't completely relevant to the topic I'm doing. Which is creating a scary thought where there shouldn't be. So I've decided to create the man to be a figment of her imagination. Possibly just turn the man into a silhouette.

Sunday 3 April 2016

Finding References For Flash





I had an idea of my animation's composition, but I wanted to find some more references. I found some examples of women sitting against walls. And decided which ones I liked best, for example leaning against the wall but with one leg up. It makes for a more interesting pose. I also needed to look at what her face could look like, along with her straight jacket.




Flash Techniques



I decided to research into how to produce hand drawn animation on flash, I felt like i wanted to do this due to my main character emotions. Due to my animation going from sad to frightened I felt like having sketchy lines might make the audience feel sad and uneasy. It was pretty useful.

Story Board


I began to make my story into a properly on flash, but something didn't feel right. That you couldn't see the characters face change since it cuts to the doctor mid way through. I felt like this wasn't portraying the change in emotion well enough. So I decided to change this. 

Friday 25 March 2016

Frightened Expession

Using my fabulous acting skills again, I decided to try to portray a frightened look. Which was a more noticeable difference then being sad. With wide eyes and a wide mouth in disbelief that the jack in the box just popped up by itself.


Sad Expressions

I decided to examine my own face, to help science *cough*. I looked at what my face would look like if I was sad, I attempted to keep it subtle. But they mostly included my facial features turning down.



Thursday 10 March 2016

Exploring Expression




I decided to look into different facial expressions, and how detailed and undetailed they are. With how much emotion they can portray, if you take the two examples I have found. ABOVE, is a rather detailed drawing of a womans expressions which are very good. But below, there are very simple examples of facial expression which I am very impressed with. I've always loved the idea of 'simplicity', It lets me realise that the facial feature on my character don't have to be amazingly detailed for the audience to understand what she's feeling.
BELOW, is an example of how I feel I would want my character to look, very simple she seems to have quits a malleable face but it's not too over the top.
Anime is an example to me of keeping facial emotions simple but exaggerated, they have very set attributes in anime to resemble the emotions they're portraying which is pretty fascinating.


Straight Jackets



I decided to stick to the psychiatric story line that I essentially decided from the beginning, because of this I decided to research a few different styles of straight jackets for my main character to wear. They're obviously all rather plain looking, but some have buckles that I favour. That I would no doubt use in my final piece. 






Wednesday 2 March 2016

Project Proposal

I've decided to stick to 2D for my final animation, this is due to time and creative choice. I feel like I can create both characters (I.E based off my puppet and docor who I will base off the doctors from Alice in Wonderland)the target audience will be my age group, as at this stage I'm just trying to get to grips with what my favourite animation style is. Be it 2D, 3D, stop motion etc. I want to create my animation on flash, and have a pretty sketchy look, since the story is about the characters mental health.

smile emoticon

Had the idea to do stop motion




Because I wanted to use my puppet to create a stop motion animated sequence for my project, But decided not to, I felt like I should carry on using her design but just carry it on to a different form of media. To which I believe I will be making 2D. It will be interesting to see her in a different media.

Sunday 31 January 2016

Alice Madness Returns Art

Here are just a few examples of some concept art related to the topic I want to make my expression project about, I have always loved the art for this game and was reminded if it when I thought about putting my character in a therapists office. Only this area in the game is a lot stronger in emotions than my initial idea, what I mean by this is there are stronger visuals. Less colour and more blood. I think I'm going to take inspiration for my characters from this. 






I feel like I've been making all of this too complicated for myself, I think I'm going to keep the emotions simple. My character will be sad and then feel fear, and at the moment it will be because they see a needle.

Monday 25 January 2016

Rough Story Board


1- Talking to psychiatrist
2- Close up of sadness
3- Psychologist is gone
4- Close up of sadness
5- Looks up
6- See's Shadow
7- Surprised/Shocked
8- Realised it's not his fear
9- Close up of relief